Of course manual tweaking of configuration file must be done, it's up to you. If you wish to modify some game, download several versions of ENBSeries and try them all, which will look better, without graphic artifacts and with as much effects as possible. Versions for TES Skyrim, GTA 4, Deus Ex Human Revolution are not working as generic for different games. Old versions of ENBSeries may work with many games which are using direct3d8 or direct3d9 (dx8, dx9), newest versions in most cases will not work for other games, as they are hardcoded to be compatible with one game only or games which use same game engine without much changes. Convertors to dx10 or d11 are useless, because graphic modifications not existing for them. At this moment only direct3d8 to direct3d9 (dx8 to dx9) convertor is done, but i'm still planning to create versions for dx5,6,7 and opengl. Some versions of convertor included in graphic mods, check them also if target game won't work properly with convertor you are using. Graphic modifications do not have patch code in most cases, unless specified in documentation, they are changing graphic effects of the games and adding new effects, so they are decrease frame rate.Ĭonvertor is special library which translate old graphic technologies to newest supported by ENBSeries, convertor standalone do not add any graphic effect. For example, patches for Silent Hill Homecoming, Deus Ex Human Revolution and TES Skyrim may help to reduce lags, stuttering, crashes, bsods, increase performance, fix strange bugs on single core cpu systems. Patch is fixing specific bugs in the game it was developed for, but some of my patches work with other games, because frequently game developers do the same mistakes. Sam4.CT 555100 557352 (25.ENBSeries graphic modifications and patches are different. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Lastly, I get the CFireableWeaponModeParams and adjust various values to meet my goal If you want to tweak it, I've left comments: The script checks if the obtained pointer is valid, then if = CWeaponEntity (just in case AI would execute this, so they don't benefit from it). The script hooks a spot where the CFireableWeaponMode is read from the current CWeaponEntity. In terms of how it's done, I simply flip a bool flag in the CPlayerEntity structure so the Entity becomes non-damageable (similar to Unreal Engine 4's bCanBeDamaged BoolProperty in Character UObject). Note the "like" - it doesn't turn cheating on, so you're safe from not getting achievements. This acts the cht_bGod=1 + cht_bIgnoreDamageInGodMode=1 combined. It will tell you if the table is not compatible with your game version, though will enable the main script. Note that I've revamped the version message a bit. Those with GOG, please confirm so I can update the "Game Vendor" in the top header. Note that table should work fine with either Steam or GOG releases. Whoever needs the executables for the first release, let me know and I'll upload them. Meanwhile, the game has updated on Steam, but the table is working fine with both 555152 versions. Started working on this 1-2 days ago and haven't finished the analysis. Just as you prefer those places or making followers/an audience, so do I prefer FRF and wrote this specifically for this community! If you want to share the news, do send or link those users to FRF instead. Kindly DO NOT POST the information in this topic on other forums/communities (e.g.: Nexus) -OR- rephrase/paraphrase it in your YouTube videos/social media.
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